

Cloud gaming works — but it's not winning
Streaming all your video games seems like such a good, simple idea. All your games, everywhere, on any screen you like — it's the dream! The Verge's Sean Hollister explains how the tech works now (which might be better than you think), why it'll take a huge amount of work to make it even a little bit better, and why…

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What people are saying
“If you just hand wave away all the problems with cloud gaming, it’s perfect!!! Network is the biggest bottleneck ever. Latency and packet loss and reliability… There are very good reasons cloud gaming has never taken off.”
“Sean seems very knowledgeable about the industry, but more importantly, his delivery and way of speech were so refreshing! Not sure what in particular, but he should definitely be looking into being an RJ!”
“Massive fan of the verge and vergecast. Generally, a fan of Sean. These are awful takes. Handwaving network issues like this is comical. Also not a fan of normalizing the “you will own nothing and rent everything” which exactly what we do e…”
“Yeah. !! Bring back Google Stadia”
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